|Disclaimer||This information was obtained during the TERA Focus Group 2 testing and is subject to change. See end of article for source references.|
Mystics operate in many different niches. They fight at close quarters, healing and boosting their allies, draining and destroying their enemies. They channel powerful auras to enhance whole groups. They summon allies to draw aggro, to fight, or to heal, or summon entire parties from one location to another. Add extensive crowd control and the capability to resurrect fallen allies, and you can see why the mystic is a critical factor in any successful party.
Mystics fit into all niches and none. Mystics serve as healers, contribute their enhancing spells to parties, and stun or drain their foes. Or simply burn them down with magic. With active pets to serve as fodder, mystics are extremely solo-friendly yet integrate well into a party. If this sounds like fun to you, the mystic is your class!
The scepter is the focus of a mystic's magic, which emanates from the world around him. With this instrument of power, mystics perform a wide array of skills for healing and harm. Their armor, like that of all arcanists, is robes of cloth, but their skills—and their magical pets—ensure their survival on the battlefield.
Using the power of their scepters, mystics drop healing orbs, apply short-term boosts to attack power and speed, drain hit points, and restore mana points, all while doing respectable amounts of damage using their terrific area-of-effect attacks. They stun, curse, sear, smite, and otherwise deal death to their foes. They convert the life force of their enemies into mana for their party, and summon creatures of the world to aid them in battle. Small wonder they earn the respect of other classes for their power and versatility.
Mystics can teleport away from danger, or summon their allies together for a quick regroup. Their resurrection skills make them popular comrades on the field of battle. When all else fails, mystics call on their magical allies to aid them—a guardian to draw a foe's attention, an avenger to inflict pain and suffering, or a healer to keep the mystic healthy.
Mystics provide in-battle enhancement and replenishment while offering superlative crowd control and respectable damage. They add to the longevity of any party, can seize an out-of-control situation and dominate it until their allies are on the offensive again, or simply unleash their own magical fury. Because cloth armor offers little protection, mystics must time their escapes well and always know what's going on in a fight. Mystics make their comrades better at what they do—and a whole lot more.
|Skill Name||Skill Icon||Level Skill Is Learned||Skill Description|
|Elemental Shot|| || ||Shoots a magic ball forward. A magic ball flies by 10m, giving a damage to targets on hit.|
|Essence of Rejuvenation|| || ||Concentrates magic power, creates an essence of rejuvenation that instantly restores HP.|
|Curtain of Retribution|| || ||Forms a temporary fan-shaped magic barrier forward, damaging nearby targets.|
|Essence Leech: Imbibe|| || ||Takes HP from nearby targets within 6m, reserving it as spiritual essence. The amount of HP absorbed is proportional to the duration the button is pressed.|
|Spirit of Bloodlust|| || ||Gives an effect enhancing attack power of the caster and nearby group members within 8m for 15s.|
|Rejuvenating Shot|| || ||Shoots a rejuvenating shot that continuously restores HP of group members within 15m each 1s over 5s. Locks on targets with cross hair after pressing skill button, shoots after pressing skill button again.|
|Peer Summon|| || ||Teleports all party members wihtin the province next to the caster.|
|Resurrect|| || ||Resurrects 1 nearest dead party members in 3m to the forward.|
|Teleport|| || ||Teleports a short distance to the direction where the character faces.|
|Soaring Attack|| || ||Attacks the target while standing up. You can only use this skill when you are knocked down.|
|Sanctuary of Rage|| || ||Gives an effect of enhancing the crit stat of party members within a 20m radius, including the caster, by 100%. MP continuously decreases -1 each 2s while the skill is active. It cannot be used with sanctuary of haste.|
|Sanctuary of Haste|| || ||Gives an effect of enhancing the movement speed of party members within a 20m radius, including the caster, by 10%. MP continuously decreases -1 each 2s while the skill is active. It cannot be used with sanctuary of rage.|
|Flash Shot|| || ||Shoots a flash shot forward. A flash shot flies by 20m, exploding at the maximum range or on hit, causing targets stunned for 3s.|
|Binding Shot|| || ||Shoots a magic ball forward. A magic ball flies by 20m, decreasing movement speed of target on hit by 90% for 6s.|
|Purifying Shot|| || ||Shoots a purifying shot that instantly removes all harmful effects from 1 group members within 15m. Locks on targets with cross hair after pressing skill button, shoots after pressing skill button again.|
|Sanctuary of Leech|| || ||Gives an effect of restoring HP of party members within a 20m radius, including the caster, for each successful strike. MP continuously decreases -1 each 2s while the skill is active. It cannot be used with sanctuary of anguish.|
|Blessing of Rebirth|| || ||Bestows blessing that instantly resurrects the nearest dead party member. The effect lasts 1200s, and it only resurrects dead member while the effect is active.|
|Sanctuary of Anguish|| || ||Gives an effect of restoring 1 MP of party members within a 20m radius, including the caster, for each attack received. MP continuously decreases -1 each 2s while the skill is active. It cannot be used with sanctuary of leech.|
|Magic Power Extraction|| || ||Extracts magic power from magical items, instantly restoring 300 MP. This skill is usable only when magical items are found in the inventory.|
For a more in depth look at the skill please refer to Mystic Skills