It's the warrior's way to dive into the middle of the fray and mow down the opposition. Invulnerability while using the Evasive Roll skill means the warrior can do enough damage to hold aggro, and still dodge and roll out of harm's way. Coming up from behind an opponent after a roll enables the warrior to strike from behind, before his opponent can turn and counterattack.
The warrior's deft moves and quick dodges make it easy to hold aggro while avoiding damage. Quick to make decisions and quicker to draw swords, the warrior will not fall back on the battlefield. If you've misplaced your warrior, always look ahead—never behind.
If you like the deserved arrogance of dealing damage through impressive, deadly feats of swordplay while weaving in and out of your enemies' attacks, then the warrior may be right for you.
A warrior's twin swords deal death with both hands. A perfect combination with the trademark warrior speed and grace, they slice, stab, and stun enemies into submission from all sides.
Warriors fight in light armor, which makes a good combination with their lightning-fast weapons. Light armor enables them to move quickly in and out of view of their enemies while unleashing a wealth of damage in a short time.
The warrior's leaping dodge lands them behind their opponent and provides temporary invincibility, making them a force to be feared. From cries that stop enemies in their tracks to whirling sword dances of death, warriors possess an impressive range of skills including foe-stunning blows, dazzling blade skills, and aggro-drawing stances to round out an impressive set of fighting abilities.
Warriors hold aggro and dish damage while wearing light armor, for a variation on the traditional tank role. Although light armor makes warriors more vulnerable to attack and more in need of attention from priests, they more than make up for it with their speed and damage capabilities.
|Skill Name||Skill Icon||Level Skill Is Learned||Skill Description|
|Combo Attack|| || ||Strikes a nearby target and restores a certain amount of MP. Pressing attack button repeatedly to make combo attacks with each strike getting stronger.|
|Rushing Dodge|| || ||Instantly dodges enemy's attack by jumping over toward your front.|
|Blustering Strike|| || ||Advances forward, executing rapid consecutive attacks to targets.|
|Stunning Roar|| || ||Roars out, causing nearby targets in 6m stunned with a certain rate.|
|Soaring Attack|| || ||Attacks the target while standing up. You can only use this skill when you are knocked down.|
|Smash|| || ||Jumps to the target and smashes down with a weapon. Damage to knocked down target increases by 5 times after learning Smash Intensified.|
|Dual Swords Dance|| || ||Consecutively attacks surroundings broadly, greatly awarding aggro level.|
|Elusive Strike|| || ||Evades attacks and blows a surprise attack. You become invincible while evading.|
|Venomous Blow|| || ||Attacks with a poisoned weapon. Attacked target becomes poisoned, continuously losing HP each 2s over 10s.|
|Will of Iron|| || ||Defense stat increases by 10% when the skill is active. MP decreases by -2 every 2s while the skill is active, the skilll cannot be used with Will of Menace.|
|Snap Joint|| || ||Snaps target's joint, decreasing movement speed by 50% with a certain rate. MP continuously decreases by -1 each 2s while the skill is active. The effect becomes available only at the last hit of combo attacks.|
|Will of Menace|| || ||Aggro level for all attack skills increases by 20% when the skill is active. MP continuously decreases by -2 every 2s while the skill is active, the skilll cannot be used with Will of Iron.|
For a more in depth look at the skill please refer to Warrior Skills