Now, only the "High Elves" remain. After three thousand years of war, they withdrew from the world after a devastating loss against a force of allied races. This century of seclusion ended when the gates of Allemantheia opened to refugees fleeing the argon invasion, and the world took notice when the gates stayed open and produced an army to fight for the lives of all mortal races.
Though the elves bought their seat at the Valkyon Federation table with the blood of soldiers, many do not trust the "New Way," believing that their walled desert city holds many more secrets, and that the elves never gave up their conquering ways.
A hundred years ago, the high elves invaded the human territory of Essenia. The amani, poporis, and baraka stood with the humans, and the elves were forced to abandon their conquest. It had been three thousand years since they had lost a war, and this defeat reverberated through the elven culture in a way thirty centuries of victories had not. They formed a new strategy of accommodation to the changes sweeping through the world, and embraced membership in the Valkyon Federation.
Today the elves are viewed with cautious optimism by other federation races, as within living memory they were at war with nearly everyone. That said, their commitment to the federation is heartfelt and real, and has become a necessary part of their very lives and their ancient culture. Each elf is expected to represent the entire race in their new philosophy of "forward, together, and strong."
The Elven city, Allemantheia, lies like a jeweled oasis at the center of the desert of southern Shara. Three soaring gates provide admittance to the public levels, where visitors stare open-mouthed at its gilded architecture. The elven natives keep mainly to the lower, private levels. To most eyes, there is not a city more beautiful than this—even the human capital of Velika is plain by comparison.
Allemantheia is home to the Core—the central artifact of elven arcane power, and to the Mysterium—a union of magical disciplines from across the world that exists to further arcane knowledge. High walls keep the desert at bay, and shifting sands beyond them reveal the far older structures of the long-dead capital of another race.
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